Experience Points (XP)
Experience Points represent the PCs progression throughout the game.
Milestone XP
At the end of a session, the Party rolls 1d3 to determine their XP gained.
When a PC has 10 XP, they can Level Up. Their XP then resets to 0.
Whenever the Party achieves a Milestone, each PC gains 1 to 3 XP depending on its difficulty.
Determining Milestones
Follow this process to determine whether a task counts as a milestone.
- The players or the GM suggest a goal to the table.
- The GM decides whether that goal is worthy of being a milestone.
- The GM works with the players to break a big goal into smaller milestones.
- The GM adds something to a smaller goal to make it a worthy milestone.
- Milestones should get harder at higher levels.
Example Milestones
Low Level - Survive your first combat encounter. (3) - Enter your first dungeon. (2) - Kill the Giant Rat eating all the food in the cellar of tavern. (3)
High Level - Slay the Vampire Nurilon in the Ruins of Alkencheft. (3) - Retrieve the Ankh of Saint Krenvot from the Tomb of the Underking. (3) - Destroy the Gem of Undying Manifolds beneath Castle Dowyr. (3) - Convince the Dragon Qozsiroth to spare the village of Calm Springs. (3)
Expected Wealth By Level
The table below spells out the expectation for the wealth of a PC at a given Level.
PC Level | Net Wealth |
---|---|
0 | 100 |
1 | 1,000 |
2 | 10,000 |
3 | 20,000 |
4 | 50,000 |
5 | 100,000 |
6 | 200,000 |
7 | 500,000 |
8 | 1,000,000 |
9 | 2,000,000 |
10 | 3,000,000 |
Higher Levels | +1 million |
Old School
Optional Rule You may instead use a PC's wealth to determine when they can Level Up.