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Experience Points (XP)

Experience Points represent the PCs progression throughout the game.

Milestone XP

At the end of a session, the Party rolls 1d3 to determine their XP gained.

When a PC has 10 XP, they can Level Up. Their XP then resets to 0.

Whenever the Party achieves a Milestone, each PC gains 1 to 3 XP depending on its difficulty.

Determining Milestones

Follow this process to determine whether a task counts as a milestone.

  • The players or the GM suggest a goal to the table.
  • The GM decides whether that goal is worthy of being a milestone.
  • The GM works with the players to break a big goal into smaller milestones.
  • The GM adds something to a smaller goal to make it a worthy milestone.
  • Milestones should get harder at higher levels.

Example Milestones

Low Level - Survive your first combat encounter. (3) - Enter your first dungeon. (2) - Kill the Giant Rat eating all the food in the cellar of tavern. (3)

High Level - Slay the Vampire Nurilon in the Ruins of Alkencheft. (3) - Retrieve the Ankh of Saint Krenvot from the Tomb of the Underking. (3) - Destroy the Gem of Undying Manifolds beneath Castle Dowyr. (3) - Convince the Dragon Qozsiroth to spare the village of Calm Springs. (3)

Expected Wealth By Level

The table below spells out the expectation for the wealth of a PC at a given Level.

PC Level Net Wealth
0 100
1 1,000
2 10,000
3 20,000
4 50,000
5 100,000
6 200,000
7 500,000
8 1,000,000
9 2,000,000
10 3,000,000
Higher Levels +1 million

Old School

Optional Rule You may instead use a PC's wealth to determine when they can Level Up.