Ancestry
Ancestries are the different fantasy species of intelligent Humanoids. Ancestries are split into two components: game mechanics and lore. GMs may change the lore to suit the campaign.
Mechanics
Players can choose one of the following mechanical bonuses for their ancestry:
Ancestry Abilities
Ancestries only confer physiological benefits. Any knowledge or skills that belonging to a specific culture might grant you is handled by the Background mechanic.
The People of Mithrinia
The world of Mithrinia has the following ancestries.
Common
Uncommon
Rare
To choose a random ancestry, roll a d6. On a 1-3 you are the Common ancestry. On a 4 or 5, roll a d4 for an Uncommon ancestry. On a 6, roll a d4 for a Rare ancestry.
Languages
Virtually all people in the Mithrinian Empire speak at least a basic level of common.
There are many Languages that have developed across ancestries.