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Time Walk

Level Mythic Spell
Casting 1 Action
Duration 1d4 + 1 Turns
Range Self
Domains Air, Water

You stop the passage of time for yourself. You take 1d4 + 1 Turns in a row.

Spells cast during the time walk that have duration experience no passage of time until the time walk ends. This goes for all duration effects.


Scribe's Note This magic is lost to history, and it is unclear how reliable the records on it truly are, as they are few in number and not well preserved. Perhaps one day the Arcane Guild will uncover these secrets.