Hold Portal
Level | 1st Level Spell |
---|---|
Casting | 1 Action |
Duration | Until dispelled (Concentration) |
Range | 1 Zone |
Domains | Earth |
You magically prevent a "portal" you can see within range from opening for the duration.
A "portal" is any door, gate, hatch, or similar feature.
Creatures can open the portal with a DC 12 Physical Defense Check as an Action.
The portal continues to be held closed even once you are out of range.
The Knock spell opens the portal immediately if it is cast at a Spell Level greater than or equal to this spell. Such a spell immediately ends this spell.
Upcast: Increase the DC by 2 per spell level.