Crafting Magic Items
PCs may attempt to craft magic items once they are sufficiently high level.
In order to craft a magic item:
- A PC must have materials of equivalent value to the item's value.
- A PC must have the required Mental Defense.
- A PC must have access to the relevant crafting apparatus.
- A PC must craft the item over a period of Downtime.
- Priceless items may require a special ingredient, determined by the GM.
Magic Item Value | Mental Defense |
---|---|
<1,000 coins | at least 3 |
1,000-5,000 coins | at least 5 |
5,000+ coins | at least 7 |
Priceless | at least 10 |
Determining Magic Item Value
Magic Item | Price |
---|---|
Single Use Spell | (Mythril Resource Cost) x 200 |
Limited Use Spell | (Mythril Resource Cost) x (# of Uses) x 200 |
Passive Spell Effect | (Mythril Resource Cost) x 20,000 |
Mythril +1 Weapon | +100,000 coins |
Mythril +2 Weapon | +500,000 coins |
Mythril +1 Armor | +200,000 coins |
Mythril +2 Armor | +1,000,000 coins |
Scrolls and Potions
The two most common magic items are "Scrolls" and Potions. They are both single use items.
A "Scroll" is any trinket that grants a PC the ability to use the magic Action to cast a Spell once without needing to make The Spellcasting Roll. It can also let a PC Learn the Spell.
A Potion is a Spell bottled up into a liquid vial. See Potion Rules.
Buying and Selling
In Mithrinia, buying and selling magic items is reserved for high ranking members of the Arcane Guild, or black market dealers. The GM ultimately decides the prices, and might give discounts for friendly factions that the party does a lot of favors for.