Skip to content
Myth and Shadow RPG
Slow
Initializing search
Myth and Shadow RPG
Home Page
Legal
Character Creation
Character Creation
Character Sheet
Player Character Creation
Standard Ability Generation
Level 0 Characters
Level 0 Characters
Advanced Character Creation
Old School Ability Generation
Game Procedures
Game Procedures
Combat
Combat
Attack
Combat
Initiative
Maneuver
Melee Attack
Movement
Ranged Attack
Reaction
Damage Types
Damage Types
Acid
Cold
Fire
Lightning
Mundane Damage
Mythril Damage
Necrotic
Pure
Silver Damage
Damage Types
Conditions
Conditions
Blinded
Burning
Dazed
Deafened
Death's Door
Dying
Encumbered
Engaged
Exhausted
Immune
Incapacitated
Invisible
Paralyzed
Poisoned X
Prone
Resistant
Restrained
Stabilized
Surprised
Unconscious
Vulnerable
Wet
Wounded
Conditions
Core Procedures
Core Procedures
Action
Break
Check
Difficulty Class (DC)
Half
Resting
Round
Turn
Zone
Die Rolling Mechanics
Die Rolling Mechanics
Advantage
Critical Cast
Critical Failure
Critical Hit
Critical Miscast
Critical Miss
Critical Success
Disadvantage
Exploding Dice
Reroll Tokens
Exploration
Exploration
Danger Clock
Delving
Downtime
Dungeon Crawl
Hex Crawl
Overland Journeys
Hazards
Hazards
Biological Hazards
Darkness
Environmental Hazards
Shadowcurse
Weather
Social Procedures
Social Procedures
Monster Reactions
Social Reactions
Items and Gear
Items and Gear
Items
Armor
Armor
Armor
Mundane Armor
Mundane Armor
Chain Armor
Mundane Shield
Padded Armor
Plate Armor
Mythril Armor
Mythril Armor
Mythril Chain Armor
Mythril Plate Armor
Mythril Shield
Mythril Suit Armor
Silvered Armor
Silvered Armor
Silver Chain Armor
Silver Plate Armor
Silver Shield
Silver Plate Armor
Armor Properties
Armor Properties
Heavy Armor
Light Armor
Medium Armor
Shield
Armor Properties
Gear
Gear
Delver's Kit
Standard Gear
Trained Animals
10 Coins
10 Coins
Glass Vial
Iron Pitons
Torch Kit
100 Coins
100 Coins
Adventurer's Pack
Alchemist Kit
Writing Kit
25 Coins
25 Coins
Grappling Hook
Lantern Kit
Makeup Kit
250 Coins
250 Coins
Acid Vial
Alchemist Fire
Antidote
Pure Water Vial
50 Coins
50 Coins
Iron Chain
Rope
Thieves' Tools
Trained Animals
Trained Animals
Bird, Trained
Dog, Trained
Horse, Draft
Horse, War
Material Properties
Material Properties
Mundane Materials
Mythril Materials
Silvered Materials
Weapon Properties
Weapon Properties
Ammo
Dual Wield
Expertise X
Finesse
Heavy X
Mechanical
Melee
Ranged
Slow
Super Slow
Thrown
Two Handed
Versatile
Weapon Properties
Weapons
Weapons
Weapons
Ammo
Ammo
Arrow
Bolt
Sling Stone
Melee Weapons
Melee Weapons
Large Simple Weapon
Large Skilled Weapon
Medium Simple Weapon
Medium Skilled Weapon
Small Simple Weapon
Small Skilled Weapon
Throwable Weapon
Ranged Weapons
Ranged Weapons
Heavy Bow
Heavy Crossbow
Light Bow
Light Crossbow
Medium Bow
Medium Crossbow
Sling
Magic
Magic
Deities
Spells
Crafting
Crafting
Basic Alchemy
Crafting Magic Items
Potion Rules
Weapon Oils
Spellcasting
Spellcasting
Mythril
Spellcasting
Spell Learning
Spell Learning
Known Spells
Learned Domains
Spells
Spells
Concentration
Resist
Spell Attributes
Spell Level
Miscast Tables
Miscast Tables
Miscast Table
Spell Domains
Spell Domains
Air
Death
Earth
Fire
Life
Water
Spell Domains
Spells by Level
Spells by Level
Spell Indices
Level 1
Level 1
1st Level Spells
Acid Splash
Aid
Alarm
Burning Hands
Charming Presence
Create Water
Cure Poison
Detect Magic
Feather Falling
Floating Disk
Heal Wounds
Hex
Hold Portal
Inflict Wounds
Light
Magic Armor
Magic Missile
Magic Weapon
Poison Spray
Protection from Evil
Radiant Ward
Ray of Frost
Shocking Grasp
Sleep
Spare the Dying
Speak with Animals
Thunderwave
Turn Undead
Unstable Weapon
Level 2
Level 2
2nd Level Spells
Absorb Elements
Acid Arrow
Alter Self
Augury
Censure
Commune with Animal
Darkvision
Detect Thoughts
Elemental Cloak
Firebolts
Glitterdust
Hold Object
Hold Person
Ice Shard
Invisibility
Knock
Levitate
Luck
Mirror Image
Misty Step
Psionic Phantasm
Purifying Weapon
Silence
True Strike
Web
Witch Bolt
Zone of Truth
Level 3
Level 3
3rd Level Spells
Aura of Healing
Circle of Death
Circle of Protection
Command
Control Plants
Counterspell
Erupting Earth
Fireball
Fly
Gaseous Form
Haste
Icy Sphere
Illusory Light
Lesser Curse
Lesser Restoration
Lightning Bolt
Nauseous Fumes
Passwall
Petrify
Phantasmal Illusion
Telepathy
Tidal Wave
Vampiric Drain
Vigor
Level 4
Level 4
4th Level Spells
Animate Object
Arcane Eye
Charm Creature
Cloudkill
Commune
Confusion
Conjure Arrow Volley
Control Water
Death Ward
Dimension Door
Eyebite
Feeblemind
Forcefield
Illusory Terrain
Mark and Recall
Mind Shield
Polymorph
Protection from Elements
Scrying
Stoneskin
Telekinesis
Treestride
Truesight
Wall of Fire
Wall of Force
Level 5
Level 5
5th Level Spells
Animate Dead
Antimagic Shell
Control Weather
Disintegrate
Divine Aid
Divine Form
Divine Intervention
Divine Judgment
Divine Word
Finger of Death
Hold Creature
Portal
Prismatic Orb
Prophecy
Shapeshift
Summon Extraplanar
Sunburst
Mythic
Mythic
Power Word Kill
Resurrection
Time Walk
True Resurrection
Mythic Spells
Player Characters
Player Characters
Ancenstries
Ancenstries
Ancestry
Mechanical
Mechanical
Ancient
Aquatic
Avian
Hardy
Keen
Nonmagical
The People of Mithrinia
The People of Mithrinia
Birdfolk
Catfolk
Dwarves
Elves
Humans
Lizardfolk
Orcs
Rabbitfolk
Smallfolk
Languages
Languages
Languages
Backgrounds
Backgrounds
Background
Example Backgrounds
Primary Ability
Derived Statistics
Derived Statistics
Armor Class (AC)
Hit Points (HP)
Mental Defense (MD)
Physical Defense (PD)
Inventory
Inventory
Equipment
Stash
Progression
Progression
Experience Points (XP)
Level (LV)
Scars
The Ability Scores
The Ability Scores
Ability Scores
Charisma
Constitution
Dexterity
Intelligence
Strength
Wisdom
Resources for GMs
Resources for GMs
Companions
Creature Types
Creature Types
Animal
Automaton
Demon
Dragon
Humanoid
Monstrosity
Undead
Creature Types
Economy
Economy
Availability
Coins
Detailed Price List
Miscellaneous Prices
Miscellaneous Prices
Animal Trainer
Apothecary
Bardic College
Bonecarver
Chandler
Clothier
Dyer
Glassblower
Harper
Hideworker
Innkeeper
Jeweler
Lawyer
Lexicographer
Market
Metalcrafter
Perfumer
Potter
Ropemaker
Tentmaker
Woodcrafter
Imperial Measurement Reference
Relevant Prices
Relevant Prices
Arcane Guild
Temple
Land Travel
Land Travel
Land Travel
Ostler
Nautical
Nautical
Nautical
Pilot
Shipwright
Travel
Strongholds
Strongholds
Armorer
Hirable Services
Landowner
Mason
Merchant Guild
Strongholds
Tax Collector
Encounters
Encounters
Converting Monsters
Cursed Diseases
Generic Monster Statblocks
Monster Hordes
Monster Traits
Morale
Random Encounters
Trap Generation
Foreword
Foreword
Introduction
The Rule for Rules
Maps of Mithrinia
Maps of Mithrinia
The World of Mithrinia
Maps
Maps
Amber Lake
The World of Mithrinia
Moonpoint
Palestone
Mithrinian Pantheons
Mithrinian Pantheons
Drow Pantheon
Dwarven Pantheon
Imperial Pantheon
Oblivion
Pantheons
Sylvan Pantheon
Lords of Oblivion
Lords of Oblivion
Mauloch
Oroken
Thuulc
Vaern
The Lords of Oblivion
The Living Gods
The Living Gods
Nyx
Pre gen Characters
Pre gen Characters
Character Index
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Skrym
Skrym
Character Sheet
Character Sheet
Character Sheet
Character Sheet
Wagon
Slow
A
Slow
weapon has
Disadvantage
to
Attack
during a
Fast Turn
.