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Weather

The following tables can be used by the GM to generate the weather.

Subtract 1 from the roll for a region with bad weather. You may subtract more, or create a region with a near permanent Weather Hazard if you so desire.

2d6 Weather Type Description
2 Severe A Weather Hazard applies. Cannot move out of this Zone.
3-4 Bad A Weather Hazard applies. Increase the Danger Die by one step.
5-6 Meh Something atmospheric, but nothing mechanical.
7+ Good A nice day.

A Weather Hazard is either Extreme Heat or Extreme Cold.