Weather
The following tables can be used by the GM to generate the weather.
Subtract 1 from the roll for a region with bad weather. You may subtract more, or create a region with a near permanent Weather Hazard if you so desire.
2d6 | Weather Type | Description |
---|---|---|
2 | Severe | A Weather Hazard applies. Cannot move out of this Zone. |
3-4 | Bad | A Weather Hazard applies. Increase the Danger Die by one step. |
5-6 | Meh | Something atmospheric, but nothing mechanical. |
7+ | Good | A nice day. |
A Weather Hazard is either Extreme Heat or Extreme Cold.