Environmental Hazards
Fire
Lava
Creatures that touch lava for the first time on a Turn take 1d100 Fire damage.
Extreme Heat
Creatures Journeying in severely hot Weather take 1d6 Fire damage whenever they enter a hex. They take 2d6 if the hex is risky, and 3d6 if the hex is deadly.
Water
Drowning
Creatures can hold their breath in Combat for a number of Rounds equal to their Constitution. They then fall Unconscious. Out of Combat, increase this by 5 Rounds.
While Unconscious underwater, Humanoids and Animals that cannot breathe water take 2d10 Mundane Damage at the end of their Turn.
Air
Extreme Cold
Creatures Journeying in severely cold Weather take 1d6 Cold damage whenever they enter a hex. They take 2d6 if the hex is risky, and 3d6 if the hex is deadly.
Earth
Falling
Entities take Mundane Damage from falling as follows:
Fall Distance | Mundane Damage |
---|---|
1 Zone | 2d10 |
2 Zones | 2d10+10 |
3 Zones | 2d10+20 |
4+ Zones | d100+20 |
Darkness
See Darkness.