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Environmental Hazards

Fire

Lava

Creatures that touch lava for the first time on a Turn take 1d100 Fire damage.

Extreme Heat

Creatures Journeying in severely hot Weather take 1d6 Fire damage whenever they enter a hex. They take 2d6 if the hex is risky, and 3d6 if the hex is deadly.

Water

Drowning

Creatures can hold their breath in Combat for a number of Rounds equal to their Constitution. They then fall Unconscious. Out of Combat, increase this by 5 Rounds.

While Unconscious underwater, Humanoids and Animals that cannot breathe water take 2d10 Mundane Damage at the end of their Turn.

Air

Extreme Cold

Creatures Journeying in severely cold Weather take 1d6 Cold damage whenever they enter a hex. They take 2d6 if the hex is risky, and 3d6 if the hex is deadly.

Earth

Falling

Entities take Mundane Damage from falling as follows:

Fall Distance Mundane Damage
1 Zone 2d10
2 Zones 2d10+10
3 Zones 2d10+20
4+ Zones d100+20

Darkness

See Darkness.