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Danger Clock

The Danger Clock is a countdown tracked by the GM to represent the passing of time in a dangerous area where the party might encounter, well, dangers.

The clock starts at 20. Whenever a procedures instructs the GM to roll the Danger Die, they subtract the result from the clock.

Encounter

When the clock reaches 0, an encounter occurs, and afterwards the clock resets to 20.

When the clock becomes exactly 1, the party finds a clue about the next encounter.

GMs may use Random Encounters.

Danger Die

The more dangerous an area is, the larger the die gets.

Danger Level Danger Die
Normal d6
Risky d12
Deadly d20