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Zone

A Zone is an abstract representation of distance. Typically in Combat, a zone is roughly 30 feet, but this may vary depending on the situation. What's more important than the precise measurement is that the zone represents a distinct location in the world.

A large battlefield may have 300 foot zones, while a cramped dungeon only has 30 foot zones.

Each zone is given a name to describe it. The GM communicates which zones are adjacent to one another. There are many ways to represent zones. The default method is detailed below.

Zone Based Map Procedure

  1. The GM finds a reference image for, or simply imagines, the environment.
  2. The GM draws or outlines all the zones in the immediate area and gives them a name.
    1. They may add more later if the need arises.
  3. The GM denotes the connections between adjacent zones by connecting them.

Depending on whether you are playing physically or virtually:

  1. Physical Tabletop: Sketch out the zones on battle mat, sheet of paper, or similar.
  2. Virtual Tabletop: Overlay rectangles on the map and give each zone a name.

Rules for Zones

  1. A creature can use 1 zone of Movement to move anywhere within their current zone or an adjacent zone. They may choose to become Engaged with any creature in those zones.
    1. If that creature is Engaged with other creatures, the creature who is spending their Movement chooses any number of those creatures to be Engaged with.
    2. Tip: Use miniature figures to represent creatures. This can be helpful to track when many creatures are engaged with each other in a large melee.
  2. A Ranged Attack can target anything the creature can see in their current zone or a number of zones away according to the range of the weapon.

Whenever 5 feet is referenced, treat it as meaning Engaged.