Maneuver
A maneuver is an special type of Attack.
To perform a maneuver:
- The attacker proposes an effect when they make the attack.
- The still make the Attack Check as normal as well as roll damage.
- The GM interprets the amount of damage dealt as the degree of success for the maneuver.
- If the maneuver fails, the player may have the target take Half the damage rolled.
The effect may include damage, Conditions, or anything else that is plausible.
FAQ
- If a maneuver is deemed impossible by the GM, it fails.
- No giving skeletons billions of gold coins.
- Maneuver effects can use items that are not part of damage or Attack rolls.
- Shackling an enemy is a great example of this!
- The player and GM should resolve maneuvers in a reasonable amount of time.
- Make sure the other players are getting time too, and that the game pace stays moving.