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Maneuver

A maneuver is an special type of Attack.

To perform a maneuver:

  1. The attacker proposes an effect when they make the attack.
  2. The still make the Attack Check as normal as well as roll damage.
  3. The GM interprets the amount of damage dealt as the degree of success for the maneuver.
    1. If the maneuver fails, the player may have the target take Half the damage rolled.

The effect may include damage, Conditions, or anything else that is plausible.

FAQ

  • If a maneuver is deemed impossible by the GM, it fails.
    • No giving skeletons billions of gold coins.
  • Maneuver effects can use items that are not part of damage or Attack rolls.
    • Shackling an enemy is a great example of this!
  • The player and GM should resolve maneuvers in a reasonable amount of time.
    • Make sure the other players are getting time too, and that the game pace stays moving.