Advanced Character Creation
For those who find the normal mode too easy.
Level 0
Ability Scores
- Roll for Ability Scores:
- Use Old School Ability Generation
- Or use the Standard Ability Generation but with the following array:
- +2, +1, 0, 0, 0, -2
Who Are You?
- Choose your character's Ancestry.
- Choose the Background your character had, but DONT choose a Primary Ability.
- You'll get to choose that when you hit level 1.
- Create a name for your character and choose some appearance traits.
Quick Maths
- Calculate and mark down your derived statistics:
- Physical Defense (PD)
- Equals the Median of Strength, Dexterity, and Constitution
- Mental Defense (MD)
- Equals the Median of Intelligence, Wisdom, and Charisma
- Armor Class (AC)
- Equals 10 + Half your Physical Defense + Armor
- Hit Points (HP)
- Equals 1d6 + Constitution — minimum of 1
- Level (LV)
- Starts at 0
- XP
- Starts at 0
- Scars
- Starts at 0
- Movement
- PCs base movement is 1 Zone
- Physical Defense (PD)
Show Me what You Got
- Get your starting Kit:
- Standard Kit (Commoner Wealth):
- 3d6 x 10 coins (or 100 coins) to buy Items
- Adventurer's Pack
- Inheritance (Variant)
- Choose 1 boon:
- Chain Armor and a Mundane Shield
- 500 additional coins to buy Items
- A single 1st Level Spell and a Learned Domain
- Choose 1 boon:
- Standard Kit (Commoner Wealth):
A Coin is an Imperial Silver Piece